Resume

Robert Smith - 3D Artist
rsmith@smith3d.com


Employment History
 

3D Artist
Sept. 05 - Present

 

Method Solutions

TKO-Software went out of business in late 2005, several members of the Dallas team decided to stay together and form Method Studios.

 

3D Artist
Sept. 03 - July. 05

TKO-Software

Skyblade - (Series 60) - studio closed
Created all 2D sprite effects for top-down shooter using Maya, Photoshop and ImageReady.

Heaven vs. Hell - (PC, Next-Gen Console) - studio closed
Created 3D assets using Maya and Photoshop. Was also responsible for rigging and animating buildings and ambient objects throughout the demo using Maya.

Ms. Pacman: Maze Madness 2 - (PC, Xbox, PS2, GC, DS) - game cancelled mid development
Created ambient 3D assets using Maya and Photoshop. Created levels and integrated ambient assets, textures, lighting. Optimized poly-counts and geometry for implementation on the Nintendo DS.

Gunforge - (Series 60 - Ngage) - cancelled / end of Ngage product line
Created levels and assets for this 3D side-scroller using Maya and Photoshop.

Leisure Suit Larry: Pocket Party - (Series 60 - Ngage) - cancelled after alpha
Created levels for this adventure game using Photoshop.

Call of Duty - (Series 60 - Ngage) - shipped
Created 3D assets using Maya and Photoshop. Created levels using in house software (WorldBuilder) and Photoshop. Scripted levels in the game using the Simkin scripting language.

Elder Scrolls: Shadowkey - (Series 60 - Ngage) - shipped
Created ambient 3D assets using Maya and integrated them into existing levels using in house software (WorldBuilder). Scripted levels using the Simkin scripting language.


3D Artist
Dec. 02 - Sept. 03

Stalker Entertainment

Blowout - (Xbox, PS2, GC) - shipped
Created 3D assets and weapons using 3DStudio Max and Photoshop. Animated several enemies in the game.

Shaft - (PC, Xbox, PS2) - product demo
Created ambient 3D assets using 3DS Max.

 
Tech
   
OS Windows NT / 2000 / XP
   
Production Apps. Commercial apps - Maya 5, 3DS Max 5 , Adobe Photoshop , Adobe ImageReady, Alien Brain, Dreamweaver MX, Renderware, Gamebryo, Outlook, Word, Excel, UltraEdit
In-house apps - WorldBuilder , Liquid FX, Eden
   
Languages Simkin
   
Education
   
Computer Animation
2000 - 2002
Art Institute of Dallas - Dallas, Texas
   
   
   
References and Recommendations Available
 
copyright ©2005 Robert Smith